This 1 foot silver colored rod has three wings at the bottom of the rod, a chain extending from the top with a large iron ring that can expand large enough for one creature to attach itself to at the waist, and a large red button at the top. You can attach yourself or a willing creature to the iron ring of this rod as a bonus action. You can use an action to press the button which immediately causes the rod to immediately move 1,000 feet in the direction in which the button was pressed in 6 seconds (1 turn), ignoring any difficult terrain.
The rod can move up to 8,000 pounds of weight, so long as it is attached to the metal ring in some form, any more weight will cause a charge to be expended without the rod moving. If an object is in the path of the rod when the button is pressed the rod does 6d10 bludgeoning damage to the object and passes through it if able. If a creature is in the path of the creature must make a DC 15 Dexterity saving throw. On a failure the creature takes 3d10 bludgeoning damage and falls prone. On a success the creature takes no damage and does not fall prone.
A creature willingly attached to the rod via the ring may stop the rods movement at any time before the rod has reached 1,000 feet. If more than one creature attempts to hold the ring of the rod when the button is pressed all creatures attached to the ring must make a DC 30 Strength check to remain attached in the manner. On a failure a creature must immediately move 20 feet in the direction the button was pressed, fall prone, and has its movement set to 0 until the start of that creatures next turn.
If the last charge of the rod is expended there is a 1% chance that the rod erupts in an arcane explosion. If this occurs all creatures within a 30 foot radius must make a 15 Dexterity saving throw, on a failed save a creature takes 10d6 fire damage and half as much on a successful save. Objects fail this saving throw automatically.
Notes: Damage: Bludgeoning, Upon receiving his first Immovable Rod Almereth the Artificer was so enamoured with the object his first thought was immediately, 'What if I put the magic in reverse?', Damage, Movement, Utility
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