Potion, common

Bar Sludge (Injury): This is more of a menace to society rather than a poison, but bar owners need to get rid of their sludge somehow. The ickier the sludge, the more esteemed the poison. A creature subjected to this poison must succeed on a DC 11 constitution saving throw or become infected with Bar Sludge induced Sewer Plague. 


It takes 1d4 days after injury for Bar Sludge's symptoms to manifest in an infected creature. Symptoms are similar to sewer plague in inducing fatigue and cramps, but also causing a peculiar itch. Unable to rest, the infected creature suffers one level of exhaustion per day, and it regains no hit points from short or long rests.


At the end of each long rest an infected creature must make a DC 11 constitution saving throw. On a failed save, the character gains one level of exhaustion. A successful saving throw or gaining of 1 or more hit points from healing cures and ends the effects of Bar Sludge.

eaglesmystic

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