Armor (shield), uncommon

This shield contains a multitude of chaotic magics that can potentially be harnessed to aid the bearer when they are struck by elemental damage. When struck with elemental damage the bearer rolls a d6 to determine the damage resistance imparted. 1 - acid, 2 - cold, 3 - fire, 4 - lightning, 5 - thunder, 6 re-roll once (all if rolled twice). If the damage type matches the type affecting the bearer, they gain the effects of the Absorb Elements for 1 minute. This feature can be used until the bearer gains the effects of the Absorb Elements spell, at which point it can't be used again until they complete a long rest.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Combat, Warding

Item Tags: Combat Warding

Nekrem

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