Weapon (longbow), rare (requires attunement by a You must attune to this weapon beneath a starry sky in the feywilds.)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

 

The bow has 6 charges. While holding it, you can use an action, part of your action or bonus action to expend 1 or more of its charges to do any of these actions or spells: 1 Charge: Star Shot. Star short charge allows you to add 2d8 force damage to your attack. This charge must be called before you attack and will count as part of your attack action.
2 Charge: Beckon the Astral waves. This requires an action to use. Target 3 creatures you can see as glittering stars will fall out as a wave and crash upon them. The 3 targets must make DC constitution saving throws adding your spell save dc, if fail they take 3d10 radiant damage. 3 Charge: Astral Cover: Expend 3 charges as an action to allow you to target up to 8 willing creatures you can see showering them with a faint glitter of stardust. The marked allies have advantage on saving throws and enemies have disadvantage attacking them until the start of your next turn. 

The bow regains 1d6 + 1 expended charges daily after a long rest. If you expend the last charge, roll a d20. On a 1, the bow slowly falls into the wrist guard and is unusable again until awakened.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, You must attune to this weapon beneath a starry sky in the feywilds., Damage, Combat, Wristwear, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Combat Wristwear

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