This Armor serves as an Artificer's greatest achievement. It is the culmination of an Artificer's years of experience, resulting in one of the most powerful sets of armor in all of the realms. The armor's appearance depends on the artificer who made it (it may be bulky, sleek, e.t.c).
Jet Blast:
You can release a bit of the pent up heat and energy within the suit to give yourself a temporary boost. You can use a reaction to attempt to use this force to evade an incoming attack you can see (+5 AC against that attack)
Artifact channeling:
You can use the immense energy within the armor and channel it into any magical weapon you use. You can add your Intelligence modifier to any attack roll you make with magical weapons.
Abilities:
Expertise in Perception and Arcana
Resistance: Fire and Lightning
The armor has 12 charges to cast spells (DC 20)
5th level Fireball (3 Charges)
Enlarge/Reduce (2 Charges)
Dispel Magic: (2 Charges)
Counter Spell: (3 Charges)
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Artificer, Stealth Disadvantage
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