Weapon (greatsword), legendary (requires attunement by a Paladin (Level 3) and atleast 1 level in Wizard or Sorcerer)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 force damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. Not You and all creatures friendly to you in the aura have +5 on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

3 times a day, any spell casted in the aura, does max damage

3 1st level spell slots, if they are used for smite, the smite crits on a 19 (Must be declared before the attack)

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Force, Paladin (Level 3) and atleast 1 level in Wizard or Sorcerer, Damage, Combat, Warding, Heavy, Two-Handed, Graze

Item Tags: Damage Combat Warding

Zyrxx

Comments

Posts Quoted:
Reply
Clear All Quotes