At dawn, your shield has 1d4+1 charges.
As a bonus action, you can expend a charge to activate, giving it 45 hp as a base, and each charge will give the shield a 45 hp boost. Creatures on either side of the wielder of the shield are protected by the shield and any incoming damage must deplete the shield's hp first.
Once the shield is up, you move at half speed and can take no actions except to repair the shield if you choose. Focusing on the shield is the same as concentration on a spell, meaning if you take damage then roll a concentration check to see if you can maintain focus. Upon a failure, the shield drops.
Any non-magical attacks simply deplete the shield, but damage from magical weapons grants resistance. Half of the damage, rounded down, goes to you, and the other half of the damage goes to the shield.
If the shield is broken, then it requires 2 charges to reactivate it.
Notes: Buff
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