Weapon (crossbow, light), very rare (requires attunement by a person who is able to cast arcane spells)
The Spellslinger - 
A militant mage's best friend.
Created by a Warlock who wanted to make the most out of his spells, this light crossbow looks ordinary enough (except for the obvious aura of power wrapped around it, visible to anyone with an eye for the arcane).
Under normal circumstances, the Spellslinger is just a regular light crossbow that most anyone can use. But when attuned to someone who can cast arcane spells, the weapon becomes much more powerful and versatile.
Upon making a connection with its wielder, the crossbow becomes capable of firing whatever spells the magic user knows/has prepared. It has 10 charges to do so with 1 charge to be used per spell's base level (cantrips use no charges). Spells that can be cast at higher levels will expend more charges when cast at higher levels via the Spellslinger.
1d10 charges are replenished daily at dawn.
If the wielder chooses to use Dexterity to fire off a spell, and they are proficient with the weapon, they may add the damage of the crossbow (1D8 piercing) to any damage the spells do. Otherwise, they must fire the spell off with whatever ability they normally use to cast their spells, and no extra damage from the crossbow is added.
Spells fired from the bow are subject to the weapon's range.
Spells fired from the bow are subject to the spell's casting time.
Spell attack rolls must hit for the spell to take affect.
Spells that initially require saving throws to take affect cannot be fired from the Spellslinger.
Spells that require neither an attack roll, nor an enemy to initially perform a saving throw, hit automatically (providing the target is within range).
All spells require the expenditure of a bolt to fire, even cantrips.

Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: person who is able to cast arcane spells, Damage, Utility, Combat, Focus, Ammunition, Loading, Range, Two-Handed, Slow

Item Tags: Damage Utility Combat Focus

cbwroses

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