Wondrous Item, legendary
This perculiar bronze sphere seems to tick like a clock endlessly. Whatever its function may be, it is certainly ancient, and more so greatly crafted.
As a Action, you may Throw the Sphere, after doing so, roll a d8, whatever number you land on, read the effect that happens from the following table.
| d8 | Effect |
|---|---|
| 1 | The Sphere begins to hum with energy, all creatures (including you and allies) within 20 ft. must make a DC 18 Dexterity Save or Take 8d6 Lightning Damage, taking Half Damage upon a success. |
| 2 | The Sphere begins to churn and glow, beginning to hover and fly towards a creature that is closest to it, the creature then becomes under the effects of the spell Enlarge/Reduce. This lasts for 1 minute and cannot be dispelled by any means short of wish. |
| 3 | The Sphere begins to heat up, opening one slot in front of it, shooting out flame in a 20 ft. cone, all creatures in the cone must make a DC 18 Dexterity Save or take 8d6 Fire Damage. |
| 4 | The Sphere extends, four spider-like mechanical legs spurt out and charge towards the closest creature to it(this doesn't exclude allies), standing over the creature and forming a large cell, imprisoning it. The Cell can be broken with a DC 20 Strength Check. |
| 5 | The Sphere spins around and shoots out poisonous gas, all creatures within 15 ft. must make a DC 18 Constitution Save or become poisoned for 1 hour. |
| 6 | The Sphere emits a resonant note, all creatures within 10 ft. Heal 8d8 Health. |
| 7 | The sphere begins to hum a tune, all creatures within 30 ft. must make a DC 18 Wisdom Save or become under the effects of Otto's Irresistible Dance. |
| 8 | The Sphere does nothing. |
After the Sphere has Been used in this way, it can not be used again until the next dawn.