Weapon (greataxe), rare (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon. When you roll a 19 or 20 to hit, you deal an additional 1d4 lightning damage. This damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Energizing Presence. As a bonus action, you invoke the power of the greataxe to inspire those around you. Until the end of your next turn, every creature within 30 feet 0f you has advantage on attack rolls and saving throws. Once you use this feature, it cannot be used again until the end of a long rest.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

InkForOne

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