This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. you can also cast some spells to attack while wearing it and when you speak its command word it turns into a metal creature with 30 HP armor class of 18 and cannot be charmed or poisoned. Fire gains it 1 HP attacks: slam 1d10 bludgeoning damage, stealth disadvantage, shoot shoots a piece of sharp medal and hits player 2d6 pierce damage, iron control can control your blood and make you do something effects last one turn. When defeated it will go back to armor form but will have to wait till next dawn to transform it again.
Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.
Notes: Immunity: Critical Hits, Immunity: Incapacitated, Advantage: Stealth, Invisible, Control, Combat, Warding, Stealth Disadvantage
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