The Mgalekgolo’s prized weapon, the assault cannon is a modified type-33 light armor cannon. It is capable of taking down both heavily armored vehicles and elite squads easily. Each shot uses 1/5 of a plasma cartridge.
High Explosive Weaponry Each attack hits all creatures within 15ft of the target. For every 5ft these “secondary targets” are away from the initial target, they take one less damage die.
Surface to Air Attack rolls with this weapon have +2 against creatures with a flying speed that are large of greater.
Living Artillery This weapon requires 18 Strength to wield. You can equip this weapon and a shield, but not this weapon and a second weapon.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Fire, Weapon Property: Heavy, Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow
Comments