Weapon (any one-handed melee weapon), uncommon (requires attunement by a Warforged)
Attack Type: Ranged
Range: 80ft./240ft.
Damage: 2d10
Damage Type: Piercing
Weight: 8lb.
Properties:
Range, Two-Handed, Ammunition (Firearms), Reload
 
Requires firearms proficiency and proficiency with tinker tools to modify this for Warforged use.
 

An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period.

As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Warforged, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Previous Versions

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12/4/2020 1:44:44 AM
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Item Tags: Damage Combat

TheGreatGatsbie

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