A large cumbersome weapon that is usually used on mounts to mow down charging enemies. But in a pinch it can be carried around and pointed roughly at the bad guys to be used the way it was intended.
It has 3 firing modes
1, single shot, 1 shot per attack action however your attack will be at disadvantage.
2, rapid fire, 2 shots per attack action however your attack will be at disadvantage and you must for-go any movement.
3, spray and pray, make an attack roll expend 10 shots and choose a 30 foot cone anyone within that area must make a DC (attack score) agility save or suffer the weapons damage however your attack is at disadvantage and you must for-go any movement.
Reload 40
Missfire 3
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Slow
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