Weapon (crossbow, heavy), rare (requires attunement by a Artificer)

Essentially half-way between a musket and an arquebus, a caliver has a higher bore and heavier barrel than the arquebus, but is otherwise identical in design. This weapon has been enchanted to deal 1d6 additional damage of a random type when firing.
Roll a d10 to determine the damage type: 

  1. Acid
  2. Cold
  3. Fire
  4. Force
  5. Lightning
  6. Necrotic
  7. Poison
  8. Psychic
  9. Radiant
  10. Thunder

Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Artificer, Ammunition, Heavy, Loading, Range, Two-Handed, Push

Jdogcrane

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