Weapon (longbow), legendary

A very powerful enchanted bow. A critical is worth 6 times damage. And a normal shot(not critical) is worth 2d6 piercing damage, multiplied by 150%. Say you roll a 3 and a 3, it adds up to 6, It would instead of dealing 6 damage, deal 9. Or if you rolled a total of a 12, it would do 18 damage instead. The "Big" damage on this bow comes from the criticals. For some reason lets say you rolled a 12 on the 2 d6 and got a critical, It be 72 damage.

Say you roll a total of 5, with the multiplier, it deals 7 damage, not 7.5 like in actual calculations. Decimal gets removed from any roll with one.

There is a disadvantage on attack rolls, a -10 disadvantage. A hard to hit, but high reward. Player speed drops by 10 while unholstered, gives a -3 penalty to dexterity saving throws.

Now, onto appearance.

The bow itself looks fairly normal, aside from having parts on both ends that resemble wings. Arrows fired from it glow a dim blue. The glowing effect is only aesthetic, it has no affect on the actual weapon.

 

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Disadvantage: Dexterity Saving Throws, Ammunition, Heavy, Range, Two-Handed, Slow

RedandReady

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