Weapon (longsword), artifact (requires attunement by a Wielder of Any class)

counts as holy symbol

You have a +1 bonus to attack and damage rolls made with this magic weapon.

In the earliest days of the old war, as a battle between Living Saints and Demon Lord raged on, a mortal rose up to lead his people in the fight against chaos. Mithos of Palor rallied those that would not sit idly by as destruction covered half of a Alìm, breaking their oath of neutrality.

Legends tell different stories of the origin of Agmin. One tells of how Mithos ventured into the caverns beneath Palor and knelt before an Original, one of the remaining dragons in Alìm, and how it blessed his quest with a piece of its heart. Another tale claims in his rage at the continued neutrality of the Palori elders that Mithos slammed his fist into council table and shattered it. When the dust cleared, the sword sat waiting. Some say that Mithos climbed to the highest mountain in Palor and prayed to Alìm for guidance, and the blade rose up out of the soil beneath his hands. Regardless of its Origins, the appearance of Agmin divided the Palori.

Sword of the Palronin. As the nation of Palor split, those that sided with Mithos accepted exile from their home as they ventured out to the regions stricken by war. They became known as Palronin. Led by Mithos, they carved a path of victories against the Demon Lords of Bebelum. The power of Mithos wielding Agmin could not be matched, and it was said that Alìm itself protected him. Agmin is one of a select set of weapons made from alimite, the substance from which all of Alìm was first crafted. Impossibly durable, it is impervious to all forms of damage.

Animus. An additional property of alimite is its ability to harness and conduct magic and the essence of its wielder. As your power grows, so does Agmin’s powers grow. Upon reaching a specified level in the ability table below, your affinity with the blade will unlock features after taking a short rest to re-attune to Agmin. Each feature persists unless it’s an improved version of the previous one. With the passage of time, Agmin will morph in some regards to symbolize the character that wields it. In times of extreme stress, the blade and pommel will glow with energy that reflects the essence of a wielder.

Voice of Alìm. Attunement to Agmin is necessary to receive any of its benefits. Chaotic alignment creatures attempting to attune to Agmin must succeed on a DC 18 wisdom saving throw or take 1d4 psychic damage equal to their hit dice. On a failed save they are also knocked prone. Successful attunement results in visions from Alìm - at the DM’s preference, these can use to guide you to where Alìm wishes your character to go, usually in an attempt to restore order or prevent the spread of chaos.

Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Agmin is the embodiment of the lawful characteristic, It will always tell the truth, respect authority, Keep it's word, and Honor tradition, It will judge those who do not follow those characteristics, It has no sense of good or bad other than what is in law or seen as bad in tradition. It was made with a metal called Alimite, this allows the wielder to use magic, and it causes the sword to resemble it's wielder slowly over time. The sword has been known to say "It is I, Agmin, Blade of the fallen city of neutrality Amin, When the city split i helped the Lawful, My crystal is now in this sword and shall fight with you in the name of law." When its owner does something against the law it will say things such as "W-Wait, What the hell are you doing?!" "STOP" "W-Why do you do this?" "My god... You need help..." With these phrases the sword will attempt to do psychic damage to the wielder to stop the crime the wielder must make a DC18 wisdom saving throw If failed the user will take 1d4 of psychic damage. The sword will show the Wielder Images and give directions to the user to bring it where it wants the user to go, this can be to either save the user, make it stop a chaotic force, or help it find an item of great help. The sword will never part from a Wielder until the wielder dies, It also will not give up on trying to make a Chaotic wielder become more lawful. Due to the material of the sword it cannot be broken.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Advantage: Saving Throws, Bonus: Dexterity Attacks, Weapon Property: Light, Language: Celestial, Wielder of Any class, Damage, Combat, Warding, Versatile, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
1/23/2021 6:21:51 PM
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Item Tags: Damage Combat Warding

Timmytoo

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