A Sickle, created by Hephaestus and designed off of the abilities of the Mantis Shrimp. It's speed is impeccable; it splits atoms and vapourizes the water around it; creating a mini nuclear explosion that affects everything around the sickle in a 20 mile radius except the user whom has attuned the sickle. Any water based creatures are instantly vapourized regardless of health (this includes humans, elves, dwarfs, halflings, etc.). Examples of creatures that are not water based and/or can avoid this attack: anything that is animated or undead, constructs not made of ice, beings able to move faster than the speed of light (teleport/instantaneously travel between planes of existence).
The sickle doesn't require a solid object to be hit and can simply split an atom in the air around it (Ignore hit chance/DC. This weapon ALWAYS hits).
Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Fire, Damage: Poison, Advantage: Melee Attacks, Twice Proficiency: Sickle, Expertise: Sickle, creature whom has 20 Constitution, Control, Utility, Combat, Light, Nick
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Posted Dec 16, 2020wow! this is the weakest weapon I have ever used! 0/10 IGN
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Posted Dec 16, 2020ThiS iS BaLanCeD
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Posted Dec 16, 2020a dagger does more damage in 1 attack!