Armor (half plate), very rare (requires attunement by a Cleric or Paladin)

While wearing this armor, your AC equals 16 plus your Dexterity modifier (max. 2).

While wearing this armor, you are immune to diseases and have resistance to poison damage.

Additionally, attuning to this armor grants you access to the Spare the Dying cantrip, and you may cast it as a bonus action instead of an action.

This armor has 3 charges. When you heal another creature through a spell or ability you may expend as many charges as you want. Each charge increases the healing by 1d6. The armor regains all lost charges after you finish a long rest.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Bonus: Armor Class, Cleric or Paladin, Combat, Warding, Stealth Disadvantage

Item Tags: Combat Warding

rabembenek

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