Wondrous Item, varies (requires attunement by a creature who understands the inherent risk of becoming the wearer and speaking the Words of Attunement (see details) once per Long Rest)

Prerequisite; Attunement to the Amulet of Stone Imprisonment requires a creature who understands the inherent risk of becoming the wearer and speaking the Words of Attunement (see details) once per Long Rest.

Backstory/Creation
  • This item was crafted by Zanip Ardreal (sp), with the help of Arrhek Nasrakas, in order to deal with storing the stone mentioned in Dragon Heist.
Words of Attunement ("Deadman's Switch")

"I affirm my commitment to being The Wearer"

  • Initial Attunement: Immediately following a Short Rest, focusing only on the amulet, the would-be wearer must speak the Words of Attunement
  • Ongoing Attunement: Immediately following a Long Rest "the wearer"** must again speak the Words of Attunement, or risk Consequences (see below)

**Henceforth, whenever the term "the wearer" is mentioned, it is meant to be interpreted as the creature who is both attuned to the Amulet of Stone Imprisonment and committed to the task

Appearance/Interior/Purpose
  • The amulet resembles a holy symbol made of gold in the shape of a closed human eye, slightly larger than a stone that fits in the palm of your hand.
  • Upon opening the "lid" where one would expect to find an "eyeball", you instead are presented with a small extradimensional space.
  • This space was created to limit access to the stone, and its location, from those who continue to seek it, in the following ways;
    • Hides it's presence from magical detection (e.g. the Detect Magic spell) as it is not on this plane of existence; and/or,
    • Helps prevent lose (of control or memories) by those who wish to attune to the stone within (DM discretion)
    • Warns would-be thieves, kidnappers, or murders of the dangers their actions pose to the well-being of the stone (see A Word of Warning)
    • Uses the benefit of teamwork by presenting the wearer with the option of using the stone's memory loss against it as follows;
      • Attune to the stone
      • Have someone else place it (magically or by automaton) into the prison
      • Have the wearer speak the Words of Attunement
      • Then, if the wearer's memory is wiped, the wearer will be unaware of the stone's new/actual location
Effects of Being The Wearer (possible Feats to offset the lost Item Attunement slot)
  • Nice Try Stoner: The wearer has advantage on Wisdom and Charisma saving throws (DM discretion)
  • Arcanny Cling-On Pheromones: The wearer gains a +3 to Charisma related Skill Checks; however, upon success of any said check, the target is likely to require large scale actions of affirmation from the wearer (often without verbal or physical queues which might "telegraph" its new found "need" for your approval)
  • Forget Me, Now : The wearer of the Amulet of Stone Imprisonment is unaware the amulet contains anything at all.
    • This can be achieved through either
      • Teamwork, as laid out in the previous note; or,
      • By speaking a unique set of command words (DM discretion)

Note: the Amulet must be visible for the first two (2) to take effect (see Safe Word for details)

Opening the Amulet's Eye

In order to open the eye and access/reveal the stone imprisoned within A combination of actions is required (similar to spell casting). 

  • The wearer must (both);
    • Speak a set of Command Words; AND,
    • Complete a set of Somatic Actions .

Note: This does not allow the wearer, or anyone else, to remove the stone from its prison (without Consequences).

Consequences (Destruction Amidst the Astral Plane)
  • If at any point one or more of the items listed under Conditions (below) are met, the interior of the amulet (the extradimensional space) will;
    • Be freed from its tether to the amulet's (eye-shaped) opening
    • Bind itself to another (unknown) point of entry/egress somewhere on the Astral Plane.
    • Collapse in on itself, which then would;
      • Completely annihilate the item(s) within; and,
      • Cause anything "attached to" said item(s) to emerge in an unknown/undisclosed location on the Astral Plane.
A Word of Warning

"Halt, you idiot! What you're about to do will cause the amulet to cast its contents onto the Astral Plane"

  • Whenever the wearer perceives the threat of one or more of the items listed under "Conditions" (as posing "a clear and present danger"), unless otherwise stated,
  • The amulet speaks A Word of Warning in a booming godlike voice
    • [which can be heard from up to 300 feet away from the amulet itself].
Safe Word (for when things go sideways)
  • If the wearer speaks a predetermined Safe Word the following options are possible
    • The amulet becomes invisible, until the real Command Words are spoken (DM discretion)
  • If the Safe Word is said again in rapid succession (within 10 seconds) a 30 second countdown to Consequences begins with only two (2) ways to stop it;
    1. If the true Command Words are uttered, nothing happens
    2. If the Safe Word is uttered again A Word of Warning will sound followed by an audible countdown of the time remaining
  • Otherwise, after 30 seconds, Consequences occur without any outward indications that anything has changed
Renouncement of Duties (Releasing The Stone/Ending Attunement, free of Consequences)

"I [state your full name] willingly, and of my own accord, hereby release the stone prisoner back into this plane of existence".

  • In order for the amulet to revert back to its original (non-attuned) status (without triggering Consequences), the wearer must
    • Decide to do so of its own freewill (see Conditions), and,
    • Speak the Renouncement of Duties aloud

Note: Immediately after speaking the Renouncement of Duties the contents of the amulet appear in an unoccupied space within 20 feet of the wearer, and the wearer is no longer attuned to the amulet.

Conditions (specific items which trigger Consequences);
  • The wearer speaks the Safe Word without deactivating the countdown
  • Any attempt to attune to the stone prisoner by someone other than the wearer
  • Any attempt to remove the stone from the amulet (while attuned to the wearer)
  • Ending of Attunement, without a Renouncement of Duties; i.e. if any of the following occur;
    • if the amulet is more than 100 feet away from the wearer for at least 24 hours
    • if the wearer dies
    • if another creature attunes to the amulet
    • if the wearer no longer satisfies the Prerequisites for attunement
      • i.e. the wearer fails to speak the Words of Attunement before the end of a period after a Long Rest
  • Convincing the wearer to renounce its position by any one of the following conditions being applied; 
    • Charmed
    • Possessed; or,
    • Otherwise under the direct control of another creature

 

Notes: creature who understands the inherent risk of becoming the wearer and speaking the Words of Attunement (see details) once per Long Rest, Utility, Container, Necklace, Jewelry

Item Tags: Utility Container Necklace Jewelry

Enola_Si_Enoon

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