Weapon (longsword), legendary (requires attunement by a creature with Strength 15 or higher)

This expertly forged longsword sings with magic. This sword replicates the powers of Anarius’ own longsword, with the original rumoured to be stored in the Hall of the High Council. 



Even if you aren’t attuned to this longbow, you gain a +3 bonus on attack rolls and damage rolls made with this weapon.

Solar Brilliance. While you are attuned to this weapon, a hit deals an extra 1d8 radiant damage.

Spellcasting. Anarii has four charges. As long as the sword is attuned to you and held in your hand, you can cast, at base level, Heroism (1 charge), Detect Good and Evil (1 charge) and Shield of Faith (2 charges). Every morning at dawn, Anarii regains 1d4 charges.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Radiant, creature with Strength 15 or higher, Versatile, Sap

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