Armor (plate), very rare (requires attunement by a To attune to the Armor of the Ages, one must don the armor for 10 days without doffing it to prove loyalty to the god who blessed you with this armor. If anyone other than a cleric or paladin try to don the armor they will take 3d6 radiant damage initially and every 30 mins following.)

The armor of the ages is a set of mithral plate armor adorned in gold trim featuring depictions of the wearers deity. Only a warrior pure of heart and loyal to their god will be considered for this honor. 

The armor of the ages gets a +3 to AC as well as gives proficiency on constitution saving throws and does not give disadvantage on stealth. 

The armor of the ages has 25 charges; Once the charges are expended the wearer must make a CON saving throw, if the roll is a 1 the last spell used is directed at the caster. Charges can be expended as a bonus action for the following spells. Wish(25), Resurrection (20), Disintegrate(20), Fire storm (10) Toll the Dead (1) (5) (10), Banishing Smite (5), Cure wounds (1) (3) (5) (7) (9) (11) (13) (15) (17). 

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, To attune to the Armor of the Ages, one must don the armor for 10 days without doffing it to prove loyalty to the god who blessed you with this armor. If anyone other than a cleric or paladin try to don the armor they will take 3d6 radiant damage initially and every 30 mins following., Damage, Combat, Str. 15 Required, Stealth Disadvantage

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Item Tags: Damage Combat

SweatmyD20

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