This magical weapon is a large firearm with full auto functionality. A magazine of asarythite is loaded into the rifle's magazine well, which expels the crystal's innate magical energy into arcane bolts which fire from the barrel of this magical firearm. When fired it creates a crackling sound that can be heard up to 100 feet away.
Damage: 1d12 Piercing Damage + Dexterity modifier
Range: 40/120
Reload: This magical firearm can be fired up to 30 times before it requires an Action or Bonus Action to reload (character's choice).
Burst Fire: As an Action, you can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take 1d12 + your Dexterity Modifier (minimum 0) Piercing Damage or half on a success. This Action uses ten pieces of ammunition.
Rapid Fire: As an Action, you can spray a target of your choice within normal range with a barrage of shots. The target must succeed on a DC 15 Dexterity saving throw or take 2d12 + your Dexterity Modifier (minimum 0) Piercing Damage or half on a success. This Action uses ten pieces of ammunition.
Damage Drop: You automatically deal half damage when attack beyond your normal range, in addition to having disadvantage on the attack roll.
Weight: 7.5lbs
Cost: 350 gp
Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Ignore Weapon Property: Loading, Ammunition: Magazine, Burst Fire, Firearm, Rapid Fire, Reload: 30, Damage, Combat, Loading, Range, Two-Handed, Ammunition (Firearms), Slow
Previous Versions
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12/12/2020 4:12:03 PM
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Coming Soon
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