This weapon is fashioned from infernal iron and traced with veins of hellfire that shed dim light in a 5-foot-radius. while attuned you gain +3 to damage rolls and attack rolls with this magic weapon (listed below). A shard of asarythite is inserted into the hammer of the musket which strikes across the pan expending the magic of the stone and causing an arcane bolt to fire from the barrel of this magical firearm. When fired it creates a crackling sound that can be heard up to 100 feet away.
Damage: 1d12 Piercing Damage + Dexterity modifier +3
Range: 40/120
Reload: This magical firearm can be fired 1 time before it requires an Action to reload. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
Damage Drop: You deal half damage when making an Attack beyond your normal range, in addition to having disadvantage on the attack roll.
Weight: 10lbs.
Ammunition: Asarythite Shard
Cost: 525 gp
Curse: Any humanoid killed by an attack made with this weapon has its soul funneled into the Burning Stream of Fenethe, where it’s reborn instantly as an imp (described in the Monster Manual). Additionally, killing a hostile humanoid with this weapon automatically recharges the asarythite shard, allowing you to make an additional attack as an Action or Bonus Action; temporarily ignoring the Loading property of this magical firearm.
Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Ammunition: Asarythite Shard, Reload: 1, Special, Damage, Combat, Cursed, Loading, Range, Two-Handed, Ammunition (Firearms), Slow
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