Wondrous Item, varies

Band in a Bag

A bag that contains a band of LV20 Pixie bards. Although invisible inside the bag, they are there. If a player decides to reach inside the bag, they are stopped by a Wall of Force. If the players decide to turn the bag inside out, they must fight the band. DM chooses how many pixies are in the band(If the pixies are dead or not in the bag, the bag is a normal pouch). When the bag is opened, the player holding the bag must roll 1d20. When music plays out of the bag it plays very loud to the point the what ever enemy that the opened bag is pointed at, it does damage. Effects vary. Can be used 3 times in between long rests.

1- Nothing comes out of the bag, but the player holding it is unable to speak words. When the player tries to speak, music comes out of their mouth instead. This effect lasts until the player has a long rest.

2- A 20 foot long sheet of music flies out of the bag and enwraps the player holding the bag. The player must use and action unwrapping themselves before moving or using other actions.

3- Classical music plays, dealing 1d4 force damage.

4- Jazz music plays, dealing 1d4 force damage.

5- Pop music plays dealing 1d4 force damage.

6- Soul music plays dealing 1d6 force damage.

7- Choir music plays doing 1d6 force damage.

8- Confetti shoots out of the band and the bag starts singing, "Happy Birthday"

9- A gold bar that vibrates and plays music falls out of the bag.

10- A LV10 Human Wizard conductor jumps out of the bag. He then casts Hypnotic Pattern in the direction that the bag is facing. Instruments appear in the hands of the creatures that were affected by Hypnotic Pattern. If the creatures do not have hands, the grow temporary human hands until the effect is over. The conductor says, "Play". The creatures affected start playing classical music while the conductor uses his wand as a baton to conduct the hypnotized band. If an affected creature is hit or affected by an action to snap them out of it, the effect ends on all creatures effected, and the conductor jumps back into the bag.

11- A gold bar that vibrates and plays music falls out of the bag.

12- Confetti shoots out of the band and the bag starts singing, "Happy Birthday"

13- Dubstep music plays, dealing 1d6 force damage.

14- Country music plays dealing 1d6 force damage.

15- Alternative music plays dealing 2d4 force damage.

16- Blues music plays, dealing 2d4 force damage.

17- Hip Hop music plays, dealing 2d4 force damage.

18- Rap music plays, dealing 2d6 force damage.

19- Rock music plays, dealing 2d6 force damage.

20- Instruments come flying out of the bag. The player holding the bag rolls 1d20. If the result is 1-7, Violins, Clarinets, and Flutes come flying out dealing 2d4 bludgeoning  damage. If the result is, 8-13, Trumpets, Guitars, and Chellos come flying out of the bag dealing 3d4 bludgeoning  damage. If the result is a 14-19, Trombones, Saxophones, and Drum sets come flying out of the bag dealing 4d4 bludgeoning  damage. If the result is a 20, Pianos, Bases, and Tubas come flying out of the bag dealing 5d4 bludgeoning damage. The instruments that came out of the bag disappear after 10 minutes

DaChaeGodIsHere

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