Whilst wearing the ring you can use an action to make the ring appear invisible. This ring has 5 charges, and it regains 1d4+1 expended charges daily at dawn, you can spend one of the rings charges to use one of the following features:
Critical Flip - as a reaction you can spend one of these charges to change the outcome of a critical success or failure if it happens within 30ft of you, to the opposite outcome.
Celestial Finger Guns - As an action you can use one of these charges to shoot a bolt of energy using your spell attack modifier, roll a d8 to decide the damage type, 1-Fire, 2-Thunder, 3-Cold, 4-Lightning, 5-radient, 6-necrotic, 7-Psychic, 8-Force. On a hit it deals 6d12 damage of the rolled type
Double or Nothing – when you spend a luck point you can spend a charge to make the roll with advantage.
Notes: Priest of Jodar, Warding, Jewelry
Comments