Potion, uncommon
Inside a crystal vial is a pearlescent red liquid swirling about. The vial is hot to the touch.
When you drink the potion you gain 2 charges to use on any of the following actions for the next minute:
- Add 1d6 fire damage to an attack (1 charge)
- Use a bonus action to gain fire resistance for 1 round (1 charge)
- Use an action to cast Fire Bolt (1 charge)
- Use an action to cast Burning Hands at 1st Level (2 charges)
Whenever you use a charge* roll 1d20 and add your CON modifier for the bonus damage and resistance or INT modifier for the spells. On a 5 or below the spell/bonus damage backfires and hits you instead. If you chose the Resistance and it backfires you become vulnerable instead.
*Using 2 charges on Burning Hands only makes this effect occur once.
Notes: Damage: Fire, Resistance: Fire, Vulnerability: Fire, Warding, Consumable
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