Wondrous Item, uncommon (requires attunement)

While wearing this hat, you can use an action to cast the Druidcraft Cantrip on the moss patch on the hat to let 3 mushrooms sprout and grow rapidly until they are fully gown.
The Moss patch needs to be watered and regenerate after the harvest for at least 4 days until you can let the mushrooms grow back.
You can dry the harvested mushrooms, that process takes 1d8 days and you can keep the dried mushrooms for 1d4 weeks until they go bad and loose their effects.

To determine which Mushrooms grow on the Patch roll 3d8. Each Dice represents one Mushroom that grows on the patch.

1-8
Mushroom
1-2 Fruuum: Advantage on Charisma Ability Checks for 1 minute.
3-4 Batschkapp: Disadvantage on Wisdom and Intelligence Checks. Advantage on Strength Checks and you gain 1d8 temporary Hitpoints for 1mins. There is a 50% Chance to gain 1 Exhaustion Point after the Effect fades.
5-6 Zim Zim Shroom: Disadvantage on Perception Checks. This potent Shroom will intoxicate you and proviade a rather new kind of Experience for 1d4 Hours.
7-8 Wanglang Shroom: Advantage on Intelligence and Wisdom Checks for 1 minute. Calms the Emotions and fuels Sexual Energy.

 

Notes: Deception, Headwear

Previous Versions

Name Date Modified Views Adds Version Actions
12/14/2020 1:53:00 AM
6
2
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Coming Soon

Item Tags: Deception Headwear

TheCrazyHead

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