Inside a crystal vial is a pearlescent yellow liquid swirling about. The vial feels as if it's vibrating. Small arcs of electricity can be seen periodically.
When you drink the potion you gain 2 charges to use on any of the following actions for the next minute:
- Add 1d6 Lightning damage to an attack (1 charge)
- Use a bonus action to gain Lightning resistance or Thunder resistance for 1 round (1 charge)
- Use an action to cast Shocking Grasp (1 charge)
- Use an action to cast Thunderwave at 1st Level (2 charges)
Whenever you use a charge* roll 1d20 and add your CON modifier for the bonus damage and resistance or INT modifier for the spells. On a 5 or below the spell/bonus damage backfires and hits you instead. If you chose the Resistance and it backfires you become vulnerable instead.
*Using 2 charges on Thunderwave only makes this effect occur once.
Notes: Damage: Lightning, Resistance: Lightning, Resistance: Thunder, Vulnerability: Lightning, Vulnerability: Thunder, Warding, Consumable
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