Weapon (battleaxe), legendary (requires attunement by a Only Paladins and Clerics of Bahamut may attune to this item. )

You have a +1 bonus to attack and damage rolls made with this magic weapon. This weapon also can be used to cast Cone of Cold and a unique version of Conjure Celestial, but once they have been used the weapon must be taken to a temple of Bahamut to recharge.

Both the Cone of Cold and the Conjure Celestial slots need to be recharged at a temple of Bahamut. According to the DMs discretion, once the adventurer has proven themselves to the clergy at the temple of Bahamut they may allow the cleric or paladin to learn how to complete the process of recharging the weapon, but this process takes a full days concentration to complete. 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Radiant, Frightened, Only Paladins and Clerics of Bahamut may attune to this item. , Summoning, Combat, Versatile, Topple

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Item Tags: Summoning Combat

DamienSteinrich

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