An ancient shield made from lost technology that draws on the energy of the caster to activate.
cast a spell of various levels to activate for one minute.
cantrip = activates and acts as a normal +1 shield.
1st level slot = +2 AC
2nd level slot = +2 AC and resistance to non magical slashing, bludgeoning and piercing damage. you can give adjacent allies half cover
3rd level slot = +2 AC and resistance to acid, poison, fire, to slashing, bludgeoning and piercing damage. you can give adjacent allies half cover
4th level slot = +2 AC and resistance to all damage. you can give adjacent allies three quarters cover.
5th level slot or higher = damage immunity to all damage for 1d4 rounds. you can give adjacent allies full cover from ranged attacks
only one option can be active at a time.
this shield has 4 charges that recharge 1d4 charges at dawn.
you can expend one charge when hit to push the attacker 15ft.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: any spellcaster
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