Weapon (warhammer), artifact (requires attunement)

When you fail an ability save, your hammer absorbs half the damage you would take. Your hammer can absorb damage equal to 10 hp * character level. Once per day you can willing expend the damage stored to a target within 30 ft by making an attack roll. Once a hit the creature takes 1/5th the stored damage rounded up. If the hammer ever absorbs damage beyond its cap, it releases the energy in a 10 ft radius dealing 1/2 the stored energy to all creatures. You can expend the energy additional times in a day, but every additional time you must make a constitution save and the DC is 1/10th the stored damage and each time the DC is the total of all the casts of this day. The hammer is refreshed when it sees is buried in the earth and the owner spills their blood on the blade.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage, Combat, Versatile, Push

Item Tags: Damage Combat

Diamondmatthew

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