Wondrous Item, rare
A small red and white sphere, covered with runes. These pocket balls are enchanted to capture large creatures based on health conditions. On a successful ranged attack, The target makes a wisdom saving throw and must beat the DC to avoid capture. If the monster escapes, the ball is destroyed.
Full Health = DC 5
50% = DC 15
25% = DC 20
10% = DC 30
If the targeted creature is affected by any status condition, they get disadvantage on their saving throw.
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