Wondrous Item, rare

A small red and white sphere, covered with runes. These pocket balls are enchanted to capture large creatures based on health conditions. On a successful ranged attack, The target makes a wisdom saving throw and must beat the DC to avoid capture. If the monster escapes, the ball is destroyed.

Full Health = DC 5
50% = DC 15
25% = DC 20
10% = DC 30
 

If the targeted creature is affected by any status condition, they get disadvantage on their saving throw.

BadHairGaming

Comments

Posts Quoted:
Reply
Clear All Quotes