Whilst wearing this half-plate you are immune to Disease and have resistancce against Poison damage. Also you gain acces to the Spare the Dying cantrip. Additionaly you may cast it as a bonus action instead of an action. This armor holds 3 charges. When you heal another creature through a spell or ability you may expend as many charges as you want. Each charge increases the healing by 1d6. The armor regains all charges after you finish a long rest.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Bonus: Armor Class, Resistance: Poison, Immunity: Disease, Requires attunement by a Cleric or Paladin., Stealth Disadvantage
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