You have a +2 bonus to attack and damage rolls made with this magic weapon. While attuned to this anchor counts as a +2 Maul for all feats and abilities but also does piercing damage. When you use it to attack you may use a bonus action to attempt to trip your opponent and knock them prone (Str save DC of 17). When using this weapon while in water, you gain +3 on your attack and damage rolls. You also gain your movement as swim speed.
A barnacle encrusted Anchor rusted and strangely eroded with age, at first glance it looks like debris washed up by a storm but upon closer inspection an eerie melancholy surrounds it and water seems to be drawn towards it, as if a tide was pulling it there.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Set: Innate Speed (Swimming), Damage: Force, Bonus: Melee Attacks, someone while inside the Astral Plane., Damage, Movement, Combat, Heavy, Two-Handed, Topple