You have a +1 bonus to attack and damage rolls made with this magic weapon.
You gain the ability to cast Knock or Arcane Lock once per day. You regain the usage of this ability everyday at dawn. Additionally, you can choose to leave the dagger placed within the target of the Arcane Lock. By doing so the dagger cannot be removed until the specific designated key phrase is used to remove it. This supersedes the knock spell's ability to open any arcane lock.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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