This wooden mop, which weighs 5 pounds, functions like a mundane mop with an adjacent water bucket until an attuned user holds onto it and gives it a command. It and its water bucket then hover in the air and the mop flies off to complete that task on its own. It has a flying speed of 60 ft.. It can float up to 20 ft. in the air. The mop can only go 60 ft. from its attuned user, as surpassing that distance forces it to revert to its lifeless form.
The mop can clean any surface in a surprising amount of time. Additionally, it also has access to more powerful abilities, which may drain its energy. As such, it has 8 Charges per day, which recharge at dawn assuming the mop has been submerged in water for at least a minute that day. These charges can be spent using an Action to activate the following features:
Slam. The mop makes one attack against a target which its attuned user can see. The target must also be inside the effective range of the mop. This attacks has a +4 to hit and deals 1d4+2 bludgeoning damage. (2 Charges).
Gust. The mop flies at high speeds, generating a strong zephyr. The flight path is decided by the attuned user, but it must be in a straight line. All creatures in the path of the mop must make a DC 13 Strength Saving Throw or be knocked Prone. (4 Charges)
Bucket Barrage. The mop shoots a jet of water from its bucket, making all creatures in a a 10 ft. straight line pass a DC 14 Dexterity Saving Throw or be knocked Prone. It then creates a puddle of water in a 20 ft. radius centered on where the first target of this ability was struck (if no target was struck, the center is decided by the attuned user). Any creature which tries to move or recover from the Prone condition inside the puddle must make a DC 12 Strength Saving Throw or become Prone. (6 Charges)
Notes: Movement, Utility, Exploration
Previous Versions
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12/20/2020 12:11:59 AM
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