You gain a +3 to your AC while wearing this armor
This armor bears the scales of justice upon its chest. and is reinforced with adamantine. While wearing this armor, any critical hit against you becomes a normal hit.
The armor is almost light as a feather. While wearing this armor, you do not suffer disadvantage on stealth checks.
You gain immunity to necrotic damage, and effects that would decrease your maximum health have no effect on you.
Finally, as an action, you can concentrate on the armor to judge those around you. Fiends, undead, and fey creatures must make a DC 16 Charisma saving throw. They then take 4d6 radiant damage on a failed throw, or half as much on a successful. Friendly creatures harmed within the last minute by any creature damaged by this effect regain 2d6 health. Once you use this feature, you cannot use it again until after a long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Critical Hits, Bonus: Armor Class, Immunity: Necrotic, by a lawful paladin or cleric, Str. 15 Required, Stealth Disadvantage
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