Staff (quarterstaff), rare (requires attunement by a This Item Must be Attuned, Once attuned the staff will not attune to anyone else unless the separation ritual is completed.)

A gift given to all apprentice monks after they pass the Trials of Spirit in the Astral Temple. This is considered to be the greatest achievement of an apprentice before they become full monks. Many Monks of the Astral Temple still use their Astral Staffs as their primary weapon in training and combat. The traits of each staff correspond to their owner. No two staffs are identical. The quarterstaff adds elemental damage to hit determined by rolling 1d20 + proficiency bonus upon attunement, once this is determined the staff cannot change typing, use the following chart as a guide:

1= 2d6 fire, 2= 2d6 cold, 3= 2d6 thunder, 4= 2d6 acid, 5= 2d6 lightning, 6= 2d6 psychic, 7= 2d6 radiant, 8= 2d6 necrotic                                                                                                                     9= 1d6 fire + 1d6 cold, 10=1d6 thunder + 1d6 acid, 11=1d6 lightning + 1d6 psychic, 12= 1d6 radiant + 1d6 psychic, 13= 1d6 fire + 1d6 radiant, 14= 1d6 acid + 1d6 necrotic,                      14= 1d6 lightning + 1d6 fire, 16= 1d6 thunder + 1d6 cold, 17= 1d6psychic + 1d6 acid , 18= 1d6necrotic + 1d6 cold, 19= 1d6 fire + 1d6 acid, 20= 1d6 psychic + 1d6 necrotic,                            21= 1d8 fire + 1d8 cold, 22= 1d8 acid + 1d8 thunder, 23= 1d8 lightning + 1d8 psychic, 24= 1d8 fire + 1d8 thunder, 25= 1d8 cold + 1d8 lightning, 26= 1d8 radiant + 1d8 necrotic. 

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: If the quarterstaff has more than one added elemental damage you may choose one of the two options (Up to the DM): 1. Both sides of the staff deal the combined damage (1d6 fire + 1d6 cold) 2. One side deals double one element and the opposite side deals double the other element (left side = 2d6 fire, right side = 2d6 cold), This Item Must be Attuned, Once attuned the staff will not attune to anyone else unless the separation ritual is completed., Versatile, Topple

Lucarion

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