Two dagger hilts connected bottom to bottom, showing no blades. When attuned to this dagger you can disconnect the hilts and can create blades made of swirling air, as a bonus action you can activate one or both blades, to activate both you need to disconnect the hilts, you disconnect then as part of activating then. This daggers are +2 magical weapons. You can make ranged attacks with the daggers with no need to throw then, as the air blades can go flying through the air and if you wield both your speed increases by 10 ft and your jumps cover three times the normal distance. Also while attuned to this item you can cast some spell using it, if you aren't a spell caster you can use your Dexterity as your spell casting ability for the following spells: Gust, Fog Cloud, Cloud of Daggers, Gust of Wind, Warding Wing.
To cast a spell that needs concentration from this dagger you need to have at least one dagger activated. While a spell from this item is been concentrated on, one dagger lose it's blade as the air is been used elsewhere, you can connect then to free one of your hands while concentrating. You can use both daggers to to cast a spell, if you do so the spell is cast at one level higher then the spell's normal level.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: creature spending at lest 10 minutes in the air with the daggers, Finesse, Light, Thrown, Nick
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