Standard purpose 84mm recoilless rifle.
This weapon fires highly explosive 84mm rounds from a distance. All creatures within 30 feet of the blast radius caused by this weapon must succeed on a DC 16 Dexterity saving throw or take 4d8 fire damage. On a successful save the creature(s) take half damage from this blast.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Fire, Replace Damage Type: Piercing, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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