Weapon (greatclub), rare (requires attunement)

Any Maul, Warhammer, Greatclub, Mace

After the failed launch of the B.O.N.K v1, which had a history of blowing the users' hands off or melting their face, genius artificer Anton Spark waited 5 years before unveiling the next version. The v2 is bigger, after, but also allegedly "safer".

Damage Type: Bludgeoning
Modifiers: Attack and Damage +1

After each attack action hit or miss, the item's pressure builds up, adding 1 charge to the pressure gauge. The pressure naturally drops to 0 after 30 minutes from the last action.

B.O.N.K - As a Bonus Action, you can expend 1 charge to activate the built in engine to boost your ext attack. You must succeed a DC 13 Athletics check or have disadvantage on your next attack. If this attack hits, you deal an additional 1d8 bludgeoning damage.

B.O.O.O.N.K - You can expend 3 charges as an action to release an energy bolt on a creature you can see within 30 ft. The target must make a DC13 Dexterity saving throw or take 5d8 lightning damage, or half as much on a successful save.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Lightning, Two-Handed, Push

SirRonanRivers

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