You have a +1 bonus to attack and damage rolls made with this magic weapon.
This weapon functions as the Warlock's spellcasting focus.
A thin black blade, engraved with shifting magical runes that fade in and out of visibility, a dim green sheen shines when the light bounces off the blade's edge, which seems to fade beyond the material plane itself. The hilt of the blade is shaped to look like an ornate golden set of scales, with a skull affixed to the fulcrum of the scales.
Shadow Glass. Shadow Glass, also known by other names such as "Astral Glass" or "Portal Glass," is a unique material that straddles the planes. It is formed when any permanent portal, such as a rift between two planes, is forcibly closed or violently collapses. Shards of phase-shifted glass erupt from the blast, which passes through organic matter such as flesh, wood, cotton, wool, or plant fibers, but interact normally with inorganic materials such as stone, dirt, or steel. Passing a cutting edge of Shadowglass through organic material causes a wound inside of the creature, It is brittle and has almost no weight. Any weapon or missile that has its cutting edge fashioned out of a shard of Shadowglass has a very unique property which makes it an expensive favorite of assassins and cutthroats.
Planar Anomaly. All damage dealt by this weapon is considered internal and bypasses natural slashing or piercing resistances, and an entity reduced to 0 hitpoints by this weapon cannot be stabilized by an external medicine check; Stabilization requires magical healing or a potion of healing, or some other outside source of regeneration. Death Saving Throws are not affected by this property and behave as normal.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Nick
Comments