Weapon (battleaxe), unknown rarity (requires attunement by a Requires Attunement- Cleric)

The Amygdalan Arm is made from the severed limb of an otherworldly beast. While its Default State is a simple bone club, transforming the weapon extends it into a weapon sporting an eerie, still living tentacle adorned with a scythe-like blade. As an action while the Amygdalan Arm is in its Tricked State, one may invoke the power of the Arm to cause the bladed tentacle to flail wildly. A single melee weapon attack is performed, hitting all creatures within 5 feet of a point you choose within 10 feet of you, dealing 2d6 slashing damage.

The weapon seems to grow after each major fight the wielder faces.

 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Requires Attunement- Cleric, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

mikemist77

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