Armor (plate), artifact (requires attunement by a Chosen)

You have a +3 bonus to AC while wearing this armor.

Your Constitution increases by 2, this can make the number exceed 20.

Whenever a creature hits you with a melee attack, that creature takes 3d6 fire damage.

You are immune to fire, cold, and lightning damage

You have resistance to bludgeoning, piercing, and slashing from non-magical attacks.

Once per day as a bonus action you may have the fire in this armor seep into you, surrounding and enwreathing you in flames for 10 minutes. In addition, you create a sword of living fire if you have a free hand. This is a longsword, +2. Your attacks do an extra 2d6 fire damage and creatures that hit you take 6d6 fire damage instead of 3d6. You also can cast the spell scorching ray at 4th level as a bonus action without needing to use a spell slot. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Immunity: Fire, Immunity: Cold, Immunity: Lightning, Bonus: Constitution Score, Chosen, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

Ben4321

Comments

Posts Quoted:
Reply
Clear All Quotes