You have a +1 bonus to attack and damage rolls made with this magic weapon. If attuned, once per day, you may slam this greatclub against the ground to summon the spirit of its previous wielder. The spirit appears adjacent to you and takes the form of a ghostly grizzled orc warrior wielding a greatclub. The spirit remains for up to one minute and functions similar to the spiritual weapon spell. On your turn may direct it to attack a foe within 20 feet by spending a bonus action. The spirit does 1d8+2 points of force damage that counts as a magical attack for the purpose of overcoming resistance.
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage, Combat, Two-Handed, Push
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