1 Bonus Action
Charges: 3 per piston reload (1 action to reload)
Description: The wearer of the Bat Belt triggers one of three two-way piston valves that fires a harpoon up to 30 ft to pierce into a surface or wrap around something. The other half of the piston valve then triggers to draw the wearer to that location, assuming there is something there to be harpooned and that the harpoon connected with it.
To wrap around an inanimate object: DC10 DEX
To pierce an object: DC10 for wood and all others, DC14 for stone, DC 18 for metal. Cannot pierce anything harder than metal.
1d6 damage to anything the harpoon pierces.
On an attack roll of 1, one of the three harpoon heads breaks off when it is fired. It takes one day to create three new harpoon heads.
Notes: Damage: Piercing
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