This exceptionally well-crafted steel blade bears four runes at the end of its length. These runes represent the wielder's ideals and can be found burned into the skin of its true owner. In norse clans, when such a weapon is passed from parent to child, it is accompanied by a branding ritual, bonding the blade to its new owner. Entire lineages can be identified by the brands that mark their skin.
This magic weapon has 5 charges and regains 1d4 + 1 charges if it spends 8 hours in flames or embers of a fire. As a bonus action, you can expend a charge to ignite the blade for 10 minutes. Flames abrupt along the sword's length; it sheds bright light for 40 feet, dim light for an additional 40 feet, and deals an additional 1d4 fire damage on hit.
Enhanced Attunement: Brand. If you undergo a branding ritual to become bonded to the blade, you can expand 2 charges to cast the Heat Metal spell (save DC 13) as an action.
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Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Fire, Proficiency: Longsword, Ritual by Branding, Versatile, Sap
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