Agwen’s Fury
Staff, legendary (requires attunement by a druid)
Agwen’s Fury is a long, twisted wooden staff that grows into the shape of a guardian owl at the top, with shining druidic symbols at the top and bottom. allows its wielder to channel the power of Agwen himself, using Agwen’s Form to shapeshift into an Improved Dire Bear that appears as the same form Agwen took those many years ago, with dark black fur, deep purple snout, paws, and claws, radiant red spikes of fur darting out of the legs and body, and glowing yellow eyes.
Agwen’s Form. The druid’s hit points and armor class increase to match his new form. The druid has two new attacks, Claws and Bite. Any damage taken comes out of the Dormant and Awakened Agwen’s Form hit points (HP) until it reaches 0, then the druid shifts back into his normal humanoid form with all spillover damage being applied to the druid’s humanoid HP.
Using the Exalted Agwen’s Form, the druid may choose to remain in Agwen’s Form after the form’s HP has reached 0 by using his humanoid HP from that point forward. Once Agwen’s Form reaches 0 HP it requires a short rest to fully recharge.
Dormant State
While wielding the staff the Druid gains the following features:
- +1 to all ability scores
- The Druid can take an action to take Agwen’s Form once per long rest.
When the Druid takes Agwen’s Form in its Dormant State he gains the following:
- AC: 18
- HP: 100
- Cannot cast cantrips or spells
- 3 Attacks (2 Claws, 1 Bite):
- Claws: +4 to hit, 5 ft., 1d8+4 piercing damage, if the target is large or smaller and is hit with both claws it must make a DC15 Strength saving throw or be grappled
- Bite: +4 to hit, 5 ft., 2d6+4 slashing damage, 2d6+6 if also hit with both Claws
- The Druid must make a DC 15 Exhaustion (Constitution) save at the end of its turn to maintain Agwen’s Form.
Awakened State
While wielding the staff the Druid gains the following features:
- +2 to all ability scores
- The Druid can use a bonus action to take Agwen’s Form once per short/ long rest.
When the Druid takes Agwen’s Form in its Awakened State he gains the following:
- AC: 19
- HP: 150
- Can cast only cantrips
- 3 Attacks (2 Claws, 1 Bite):
- Claws: +8 to hit, 5 ft., 1d10+6 piercing damage, if the target is large or smaller and is hit with both claws it must make a DC17 Strength saving throw or be grappled
- Bite: +8 to hit, 5 ft., 2d8+6 slashing damage, 2d8+8 if hit with both Claws
- Advantage on Perception (Wisdom) checks that rely on smell
- Advantage on Exhaustion (Constitution) saving throws
- The Druid must make a DC 10 Exhaustion (Constitution) save at the end of its turn to maintain Agwen’s Form.
Exalted State
While wielding the staff the Druid gains the following features:
- +3 to all ability scores
- The Druid can use a bonus action to shapeshift into and out of Agwen’s Form and any other form and follows the rules for the spell Shapechange for all forms other than Agwen’s.
When the Druid takes Agwen’s Form in its Exalted State, he gains the following:
- AC: 20
- HP: 200
- Can cast cantrips and spells
- 3 Attacks (2 Claws, 1 Bite):
- Claws: +10 to hit, 5 ft., 1d10+8 slashing damage, if the target is large or smaller and is hit with both claws it must make a DC19 Strength saving throw or be grappled
- Bite: +10 to hit, 5 ft., 2d8+8 piercing damage, 2d8+10 if grappled
- Advantage on Perception (Wisdom) checks that rely on smell
- Advantage on Exhaustion (Constitution) saving throws
- Immune to being charmed
- The Druid must make a DC 2 Exhaustion (Constitution) save (only a critical failure will cause the Druid to lose his form) at the end of the its turn to maintain Agwen’s Form.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Ability Score Maximum, Bonus: Charisma Score, Bonus: Strength Score, Bonus: Intelligence Score, Bonus: Dexterity Score, Bonus: Wisdom Score, Bonus: Constitution Score, Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, by a druid, Versatile, Topple
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