Armor (plate), rare (requires attunement by a any class, Armor must be warn for 1d4 days before revealing magical properties)

You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn. 

Cursed Stats: Same as above with some additional features. The Armor of the Missing Cod's cod piece disappears once it attunes and anyone or anything that notices this with a passive perception of 11 or higher may target the area and gain advantage on the attack. All immunities granted by this armor are null if the missing cod piece is targeted.

Removing the armor requires the wearer to find the missing cod piece. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, any class, Armor must be warn for 1d4 days before revealing magical properties, Combat, Warding, Cursed, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding Cursed

AltustheProtector

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